Loosely Decoupled
  1. Part 1

    Find a Dedicated Server's Steam App ID for SteamCMD

    Look up a dedicated server's Steam app ID, confirm it with SteamCMD, and see whether anonymous login can install it, checked here for 25 common servers.

  2. Part 2

    Install SteamCMD and a Steam Dedicated Server on Windows Server

    SteamCMD and a dedicated server installed on Windows Server, checked by the success line, the executable and the build ID rather than the exit code.

  3. Part 3

    Configure a 7 Days to Die Dedicated Server and Open Its Ports

    A 7 Days to Die server that starts on a clean Windows Server, with its saves where you choose and TCP 26900 and UDP 26900 to 26902 open in Windows Firewall.

  4. Part 4

    Start a 7 Days to Die Dedicated Server at Boot on Windows and Stop It Cleanly

    Run a 7 Days to Die server from a Windows scheduled task with no time limit, and stop it over telnet so the shutdown finishes and the world is saved.

  5. Part 5

    Profile a game server and size its machine

    Measure what the server actually uses while people play, so you pay for the machine you need and no bigger

    Announced — not published
  6. Part 6

    Update a 7 Days to Die Dedicated Server Only When There Is a New Build

    Compare the buildid in the appmanifest with SteamCMD's app_info_print and run app_update only when they differ. Success! and exit code 0 prove nothing.

  7. Part 7

    Back Up a 7 Days to Die Dedicated Server to Amazon S3 with PowerShell

    The world lands in S3 every morning as an archive that restores onto a fresh server, and the task's result says whether that morning's copy arrived.

  8. Part 8

    Restore a 7 Days to Die Dedicated Server Backup Without Merging the Old World

    A copied restore such as xcopy /E keeps files the backup lacks. Rename the live Saves folder aside and move the archive's in; the old world stays beside it.

  9. Part 9

    Move a 7 Days to Die Dedicated Server to a New Windows Server by Restoring Its Last Backup

    A 7 Days to Die dedicated server running the old world on a new Windows Server, its build and save files checked against the old one before players move.

New articles, by email.

A short note when something new is published.